Guides

Security 51 Emergency Protocols

Twenty-five nightmares — one button labeled Machina Fatorum.

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Emergency protocols in Security 51 activate inside the Isolation Ward when scripted crises interrupt normal verification. Achievement I Saw Some [Redacted] tracks twenty-five distinct emergency situations — zombie apocalypses, cyberman rebellions, alien invasions, Gray Slime blooms, hacker dictatorships, Gozer the Sweetener arrivals, Mushroom Satan cults, and more. This guide maps response options so you survive the shift and, if you choose, hunt specific badges listed in All Achievements.

Emergencies are not elevator-queue events. They pull focus from the checkpoint, punish panic clicks, and reward players who read bulletins during Start Day per Getting Started.

Response toolkit overview

Three core responses appear across crises:

  1. Call security — achievements What’s That Button For? (first call), One-Way Pass (ten calls), I Was Just Following Orders (one hundred calls). Fast de-escalation but not always optimal for story or comedy achievements.
  2. Machina Fatorum — multi-option crisis engine with different resolutions per event. Many achievements name the exact Machina choice (e.g., Total Disinfestation for cyberanimals, Jiminy Cricket! for mutant insects).
  3. Wait and experiment — some crises need ward experiments from Camera Inspection or blood tools from Fingerprint and Blood Tests before Machina unlocks.

Wrong choices rarely end the career instantly — Security 51 prefers delayed horror per Endings — but they lock achievement paths until a new run.

Crisis category reference

Infection and fungus lines

Unknown infection branches include Los Huevos fungi (This Mushroom Is Medicinal!), Tardifuma (Fire With Fire!, Fungal Salvation!, Digital Magic), and alien tech (If It Ain’t Broke, Don’t Fix It!). Read bulletin infection identifiers before picking Machina — Infection Containment explains city-scale stakes when you choose wrong upstairs.

Zombie and undead lines

Zombies On Your Lawn! witnesses zombie apocalypse; resolutions include microchipping (Tech-Savvy!), flesh-eating locusts (As Long As They Enjoy It…), and homemade cyberimplants (Nothing a Little Duct Tape Can’t Fix!). Each path is intentional dark comedy.

Cyber and hacker lines

Ones and Zeroes, Connection Lost, No magic outside of Hogwarts!, and Blue Duct Tape cover hacker dictatorship and budget-cyberpunk anarchy. Cyberman rebellion uses Flesh Is Stronger Than Steel! versus other Machina picks.

Alien and slime lines

The WHAT Probe?!, Bug Power!, Nasty, But Effective!, We Too Have Technology! branch alien invasions through mutant insects, Gray Slime, or cybermen. Augmented Humanity witnesses Gray Slime spread; Spring Cleaning resolves it via Machina.

Pop-culture and absurd lines

Who You Gonna Call? (Gozer the Sweetener), Are They Really Edible? (Mushroom Satan), Don’t Blink! (weeping angel), Is It a Bird? Is It a Plane? (superhero), Did You Leave Your Head At Home?! (ninjas), Kuato Lives! (total recall nod). These reward observant players — not random clicks.

Facility destruction

Drastic Measures witnesses nuclear city destruction; Remember Me! watches civilization collapse into anarchy. Often tied to cumulative mistakes rather than single Machina picks — see Quarantine Protocol history.

Machina Fatorum decision flow

When Machina Fatorum opens:

  1. Identify crisis label in UI — match to achievement list if hunting.
  2. Check bulletin for mandated tool if present.
  3. Consider sanity and shift time — Shift Performance & Bonuses still runs during emergencies.
  4. Pick resolution; document choice for repeat careers.
  5. Return to elevator queue only when ward UI clears.

World Saved: 1 triggers when Machina “saves the world (maybe)” — one possible outcome among many, not a universal good ending.

Security call discipline

Spamming security simplifies shifts but gates I Was Just Following Orders grind and may block crisis-specific achievements that need Machina outcomes. Plan two careers: one security-spam for call-count badges, one Machina-focused for event resolutions.

First security call is tutorial-adjacent — What’s That Button For? pops quickly; do not assume all emergencies want security.

Demo versus full game

Demo teaches quarantine and basic anomalies; full emergency catalog and Machina Fatorum depth require paid release per Demo vs Full Game. Expect zero I Saw Some [Redacted] progress in demo scope.

Patch awareness

Playtest v0.0.1.105 reworked instruction generation — emergency labels may differ from preview streams. After updates, cross-check Launch Patch Notes before following old Machina flowcharts from Reddit.

Emergency protocols are Security 51 at its most SCP — bureaucratic forms meeting apocalypse vending machines. Read the crisis name, pick Machina with intent, and remember the elevator line still waits when the ward stops screaming.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many emergency types are in Security 51?

At least twenty-five distinct ward emergencies for the I Saw Some [Redacted] achievement, plus variant resolutions within each crisis.

What is Machina Fatorum used for?

Resolving isolation ward crises — each event offers multiple options that unlock different achievements and story outcomes.

Should I always call security during emergencies?

No. Security calls unlock their own achievements but often prevent Machina-specific resolution badges. Plan careers separately.

Do emergencies happen at the elevator desk?

Most fire in the isolation ward after quarantine sends or scripted mid-shift interrupts — not during standard passport checks.

Can I complete all emergency achievements in one run?

Unlikely. Conflicting Machina choices and mutually exclusive witness events require multiple careers.